First-Time Experience
Can a new player understand what to do without already knowing the game?
Roblox game audits
I review Roblox games from a player and developer perspective, then give you a clear breakdown of what is working, what is hurting the experience, what should be fixed first, and what can wait.
I help small Roblox developers figure out why their game is not growing and give them a specific plan to improve it.

Sample excerpt
Fictional sample preview
New players understand the broad idea, but the first few minutes do not give them enough direction.
Recommended first fixTeach one complete loop: find a weapon, fight, earn a reward, use it, then point to the next goal.
The goal is to figure out which problems actually matter and what deserves your development time next.
Services
Every game is different, so the audit changes depending on what actually matters. These are the areas I normally look at.
Can a new player understand what to do without already knowing the game?
Does the game communicate hits, damage, objectives, rewards, and progression clearly?
Is the main activity actually satisfying enough to repeat?
What gives the player a reason to keep playing or return?
Does the player know what they are working toward?
Does the interface help the player or create friction?
Does the game feel polished and intentional?
Does monetization fit the game without damaging fairness or trust?
Do the icon, thumbnails, title, and description make the experience worth clicking?
What actually deserves time now and what should wait?
Review context
The audit is not only a written checklist. It connects the Roblox build, visual presentation, player feedback, progression, monetization, and development priorities into one practical review.


How it works
A straightforward outside review of your game, from first playthrough to development priorities.
Share the Roblox link, development stage, and anything you specifically want reviewed.
I play the experience from a new-player perspective and review the systems relevant to the game.
I identify the issues most likely to affect clarity, retention, progression, presentation, and growth.
You receive rankings, main issues, strengths, immediate priorities, and recommendations that can wait.
You leave with a clear order of what deserves development time next.
Sample audit
This compact fictional sample shows the structure and quality of the audit without turning the homepage into a full report.
Shadowfront
Current State: Strong foundation, first session needs work.
Biggest Risk: New players understand the general idea but do not receive enough direction.
Best Opportunity: Improve onboarding and combat feedback before expanding the game.
The first session does not explain the loop quickly enough, especially after the player dies.
The core theme, combat fantasy, and match-to-match potential are strong enough to build around.
Improve onboarding, combat feedback, and the first reward moment before adding more systems.
More maps, advanced classes, and deeper ranked features should come after clarity improves.
Shadowfront has a strong foundation, but the first session needs to become easier to understand.
What I actually look for
Pricing
No fake urgency. No made-up results. Start small if the game is early.
Find the biggest issues fast. Get an expert playtest, clear feedback, and the top changes you should make next.
one time
A complete analysis of gameplay, retention, progression, monetization, UI, and player experience with a prioritized improvement plan.
one time
Your complete audit plus deeper strategy, competitive analysis, feature prioritization, and a development roadmap built around your game's growth.
one time
Compare packages
| Included | Quick $35 | Full $100 | Studio $175 |
|---|---|---|---|
| Playtest and game review | Yes | Yes | Yes |
| First-time experience | Yes | Yes | Yes |
| Core gameplay feedback | Yes | Yes | Yes |
| UI and visual feedback | Yes | Yes | Yes |
| Top problems and prioritized fixes | Yes | Yes | Yes |
| Detailed category scoring | - | Yes | Yes |
| Retention and progression analysis | - | Yes | Yes |
| Monetization review | - | Yes | Yes |
| Game page review | - | Yes | Yes |
| Player drop-off analysis | - | Yes | Yes |
| Competitive analysis | - | - | Yes |
| Economy / reward strategy | - | - | Yes |
| Content strategy | - | - | Yes |
| Feature prioritization | - | - | Yes |
| Development roadmap | - | - | Yes |
| Follow-up questions | - | Yes | Yes |
| Follow-up consultation | - | - | Yes |
Trust
I will not promise your game will go viral.
I will not tell you to add random features just to make the report longer.
I will not rate everything highly just to make the feedback feel nice.
I will not recommend pay-to-win systems simply because they might make money.
I will not give you a 20-page report if the real problem can be explained clearly in three.
FAQ
No. The audit identifies friction, strengths, and priorities. Results depend on the game, implementation, market, and Roblox discovery factors outside this service.
No. Analytics can help if you have them, but the audit can still review the first-time player experience, onboarding, gameplay clarity, UI, presentation, and development priorities.
No. This service is independently operated and is not affiliated with, endorsed by, or sponsored by Roblox Corporation.
You receive a written audit with scores, main issues, strengths, Fix Now recommendations, Can Wait items, and an overall direction for what to improve next.
I review most Roblox genres, including battlegrounds, simulators, sports games, roguelikes, tycoons, obbies, PvP games, roleplay experiences, and early-stage projects. The audit is adjusted around the type of game rather than using the same checklist for everything.
Yes. If tester access can be provided, I can review alpha, beta, or unreleased games before launch.
Most audits are completed within a few business days, depending on the size of the game and the package selected.
Yes. The audit is based on actually playing the experience and reviewing it from a new-player and growth perspective, not just looking at the Roblox game page.
Depending on the game, I may review onboarding, gameplay clarity, combat, UI, progression, retention, monetization, visual presentation, map design, replayability, player feedback, and development priorities.
Yes. The goal is not to give you a huge list of random suggestions. The audit separates what should be fixed now from ideas that can wait so you can prioritize development time.
Yes. Monetization is reviewed based on whether it fits the game and whether it risks hurting fairness, retention, or player trust.
No. Most audits can be completed from the player-facing game. If deeper access would genuinely help, that can be discussed separately.
Submit your game
Tell me what you are building, where the game is currently at, and what you want another set of eyes on.